Liveaction commercials for the early SNK fighter Fatal Fury.
http://www.gametrailers.com/player/usermovies/349397.html
Nostalgia and some interesting body references.
Tuesday, 7 September 2010
Sunday, 22 August 2010
Saturday, 21 August 2010
Useful Links 2
For modeling (open-source or free of charge)
Caligari trueSpace - http://www.caligari.com/downloads.html (a complete modeling, texturing, animating, rendering, and 3D collaboration tool, used by everyone from 3D enthusiasts to illustrators, researchers to teachers, architects to design engineers, and more.)
gMax - http://www.turbosquid.com/gmax (based on Discreet's 3ds Max application used by professional computer graphics artist Tools and features rarely used or completely unrelated to creating 3D game models were removed (most if not all of the more complex rendering, materials, shaders, physics simulation, and some of the more advanced geometry tools, plus the rendering engine), leaving the core modeling, texturing, and basic animation rigging and keyframing capabilities. In 2005, the software was discontinued)
>> | Anonymous 08/20/10(Fri)21:11 No.140372For modeling (open-source or free of charge) |
>> | Anonymous 08/20/10(Fri)21:16 No.140373For modeling (open-source or free of charge) |
Useful Links- 3D Resources
Free 3D resources:
http://sketchup.google.com/3dwarehouse/
http://e2-productions.com/repository/index.php
http://www.katorlegaz.com/3d_models/
http://www.blendermodels.org/
http://www-graphics.stanford.edu/data/3Dscanrep/
http://www.cc.gatech.edu/projects/large_models/
http://shapes.aim-at-shape.net/
http://3dsmodels.com/
http://www.cgsellers.com/
http://www.3d-buffet.com//
http://sketchup.google.com/3dwarehouse/
http://e2-productions.com/repository/index.php
http://www.katorlegaz.com/3d_models/
http://www.blendermodels.org/
http://www-graphics.stanford.edu/data/3Dscanrep/
http://www.cc.gatech.edu/projects/large_models/
http://shapes.aim-at-shape.net/
http://3dsmodels.com/
http://www.cgsellers.com/
http://www.3d-buffet.com//
Monday, 16 August 2010
Cel Shading - Blender Maid-san
http://blenderartists.org/forum/showthread.php?t=95491
http://blenderartists.org/forum/showthread.php?p=1235361
http://blenderartists.org/forum/showthread.php?p=1235361
Wednesday, 11 August 2010
PROJECT 2.5D FIGHTER - collision detection
Research in to how to handle collision detection in a 3D environment yet keeping the feel of a 2D fighter.
---
Capcom opted to change to a 2D-style of hit-box collision detection at a very late stage of the development of SF4.
Links:
http://www.destructoid.com/sfiv-s-3d-polygons-could-have-ruined-hit-detection-172084.phtml
http://www.eventhubs.com/news/2010/may/19/hit-box-information-super-street-fighter-4/
http://www.eventhubs.com/images/2010/may/19/visual-guide-understanding-super-street-fighter-4s-hit-box-data/
SSF4 hitbox data in action: http://www.youtube.com/watch?v=IFluH4JLMl0
--
Central Project Blog Hub: http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter.html
PROJECT 2.5D FIGHTER
The goal of this project of mine is to try and create a basic fighting game that works primarily in a 2D plane but is built and run in 3D. A key example of the concept in action would be the current Capcom Street Fighter 4 series. It is also worth mentioning that this is a project I've been wanting to go through with since I first started at university some years ago.
This is the central hub blog post which should contain url links to all the Project-related blog posts from here on in (and those posts should url link to here as well).
Blog links:
http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter-collision-detection.html
This is the central hub blog post which should contain url links to all the Project-related blog posts from here on in (and those posts should url link to here as well).
Blog links:
http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter-collision-detection.html
Friday, 6 August 2010
Mr. Gawn's tutorials
Copypasting the blog post for Mr.Gawn's blog tutorial posts for future reference.
Source:
http://3decay.blogspot.com/
Http://www.youtube.com/user/MrGawn
Doing so because the site is inaccessible. Copying from google cache.
-----------------
Greetings to all. I have uploaded my new Rapid Tutorial *Wired*.
Be sure to check it out, it's under 20 minutes and it helps to solve some of the issues some of my viewers have been having as far as adding and animating cords, cables, wires and tentacles. There are other methods to doing this but I think this is the easiest. As always, be sure to post any results you may have from my tutorials and I'll put them up in my *viewer Results* section.
Oh, and here is the link to the rapidshare file with the Max scene, videos and some extras.
http://rapidshare.com/files/406113050/Wire_Tutorial.rar.html
PW: GawnGaveItToMe
Remember, all of my videos are recorded at a full 1920 x 1080 resolution for maximum viewer satisfaction! If there is any questions don't be shy post them and I will do my best to field them for you.
-----------------
Hey guys, Mr. Gawn here
I just posted my newest tutorial *Robo Rig*
In this set of tutorial i will show you how to set up and rig robotic parts for your mech, spy drone or common place machinery.
be sure to download the *.max* scene file here along with many kewl extras and videos recorded at 1920x1080 to help you all learn
http://rapidshare.com/files/406268327/Mr_Gawn_-_Robo_Rig_Tutorial.rar.html
PW: GawnGaveItToMe
YOUTUBE@ http://www.youtube.com/watch?v=CGyZ6dy7rlo
-------------
Hello everybody. . . (all 3 of you)
I just posted my new tutorial, "Spring Rig"
Spring Rig:
In this tutorial I will show you how to rig bones using a IK Spline solver. Doing this can allow you to easily rig up capes, wires, hair, antennas and more!
Plus:
In the Rapid Share file I also included a custom UI for your quad roll-outs, as well as a custom color scheme. Both of which is help you become more familiar and comfortable while working in the *Expert Mode* in 3DS Max.
Fear Not:
I hear all the cries for full character rigging. It will be done though history tells me that my longer tutorials don't have many people that follow them. Make no mistake, that tutorial would take a very longtime to finish. I will have to break it up over a series of tutorial sets.
So until then, here is the "Spring Rig Tutorial". It's fast, fun and very easy to do. I will take a load of your shoulders with this easy trick!!!
Youtube:
Pt. 1 of 3 - http://www.youtube.com/watch?v=yhHg0ZD1ULQ
Pt. 2 of 3 - http://www.youtube.com/watch?v=36583YqcgF4
Pt. 3 of 3 - http://www.youtube.com/watch?v=f0clEfFH2T8
Be sure to download the Rapid Share files for all of the videos in 1920x1080 HD and the *.max* project files. There are great extras with this package too. I'm sure you will enjoy them.
Rapid Share:
http://rapidshare.com/files/408876737/Spring_Rig_Tutorial.rar.html
no password this time
Stay tuned for more cg goodness. . .
_gawn
------------------------------
Http://www.youtube.com/user/MrGawn
Source:
http://3decay.blogspot.com/
Http://www.youtube.com/user/MrGawn
Doing so because the site is inaccessible. Copying from google cache.
-----------------
Greetings to all. I have uploaded my new Rapid Tutorial *Wired*.
Be sure to check it out, it's under 20 minutes and it helps to solve some of the issues some of my viewers have been having as far as adding and animating cords, cables, wires and tentacles. There are other methods to doing this but I think this is the easiest. As always, be sure to post any results you may have from my tutorials and I'll put them up in my *viewer Results* section.
Oh, and here is the link to the rapidshare file with the Max scene, videos and some extras.
http://rapidshare.com/files/406113050/Wire_Tutorial.rar.html
PW: GawnGaveItToMe
Remember, all of my videos are recorded at a full 1920 x 1080 resolution for maximum viewer satisfaction! If there is any questions don't be shy post them and I will do my best to field them for you.
-----------------
Hey guys, Mr. Gawn here
I just posted my newest tutorial *Robo Rig*
In this set of tutorial i will show you how to set up and rig robotic parts for your mech, spy drone or common place machinery.
be sure to download the *.max* scene file here along with many kewl extras and videos recorded at 1920x1080 to help you all learn
http://rapidshare.com/files/406268327/Mr_Gawn_-_Robo_Rig_Tutorial.rar.html
PW: GawnGaveItToMe
YOUTUBE@ http://www.youtube.com/watch?v=CGyZ6dy7rlo
-------------
Hello everybody. . . (all 3 of you)
I just posted my new tutorial, "Spring Rig"
Spring Rig:
In this tutorial I will show you how to rig bones using a IK Spline solver. Doing this can allow you to easily rig up capes, wires, hair, antennas and more!
Plus:
In the Rapid Share file I also included a custom UI for your quad roll-outs, as well as a custom color scheme. Both of which is help you become more familiar and comfortable while working in the *Expert Mode* in 3DS Max.
Fear Not:
I hear all the cries for full character rigging. It will be done though history tells me that my longer tutorials don't have many people that follow them. Make no mistake, that tutorial would take a very longtime to finish. I will have to break it up over a series of tutorial sets.
So until then, here is the "Spring Rig Tutorial". It's fast, fun and very easy to do. I will take a load of your shoulders with this easy trick!!!
Youtube:
Pt. 1 of 3 - http://www.youtube.com/watch?v=yhHg0ZD1ULQ
Pt. 2 of 3 - http://www.youtube.com/watch?v=36583YqcgF4
Pt. 3 of 3 - http://www.youtube.com/watch?v=f0clEfFH2T8
Be sure to download the Rapid Share files for all of the videos in 1920x1080 HD and the *.max* project files. There are great extras with this package too. I'm sure you will enjoy them.
Rapid Share:
http://rapidshare.com/files/408876737/Spring_Rig_Tutorial.rar.html
no password this time
Stay tuned for more cg goodness. . .
_gawn
------------------------------
Http://www.youtube.com/user/MrGawn
Wednesday, 4 August 2010
LEARNING - Box Modelling an Alien: Take 2
Doing the tutorial again but this time following the proportions/directions of the tutorial with less deviation. The aim here is to complete the task in a much shorter timeframe.
HOUR 1: Head complete! Eye-stalk, Eye-ball, Mouth, Smoothing and sculpt all complete.
HOUR 2: Neck and body
HOUR 3: Shoulder and arm
HOUR 4: Hands, Legs and Feet
HOUR 5: Fine Tuning & Smoothing
M first attempt the modelling tutorial originally took a total of 10+ hours to complete. This time around the process was about half of that. The end product is much closer to the given example and looks much better in terms of shape, topology and edge flow. Also fewer polygons/vertices used.
Wednesday, 28 July 2010
LEARNING - Box Modelling an Alien
Following this tutorial for box modelling a cartoon alien character in using box-modelling Blender.
http://www.blendercookie.com/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
HOUR 1:
Set up Blender 2.5
Set up Box object
Added Mirror Mode Modifier
Basic Head shape.
HOUR 2:
Modelled 'Eye Stalk'
Inset Recess for Eyeball
Added Eyeball and shaped Eyelids
Recessed Mouth
HOUR 3:
Modeled Lips for mouth
Sculpt Mode - Shaped head and lips
Extruded upper Body
HOUR 4:
Shaped Upper Body, Neck, Chest, Back, etc
Extruded Arm from torso, includes extra edge loops for shoulder and elbow joints
Spent very long time shaping shoulder and re-adjusting edge-flow.
HOUR 5 & 6:
Shaped Arm:- Upper, Lower & Elbow
Created Hand:-
1. Wrist
2. Palm
3. Subdivided palm Edges to form Finger sockets
4. Extrude Finger Socket, scaled-down
5. Extrude Finger (plus knuckle/joints) - multiple extrudes and loop cuts
6. Shape Joints
7. Copy/Duplicate finger
8. Merge vertices to attach finger
9. Duplicate half-finger for thumb - scale up
10. Rotate & position thumb
11. remove faces for thumb socket
12. create new faces to attach thumb.
13. re-organise polys for thumb edge flow & smoothing
HOUR 7:
Hands finally adjusted, positioned, fixed and smoothed to satisfaction... phew!
HOUR 8:
Legs, buttocks and feet all done. Model is finally completed.
The whole thing looks similar to that in the tutorialin some ways and very different in others. The main different was the attempt at a somewhat more humanoid figure and human style 5-digit hands (using ideas from the first tutorial). The overall result looks a bit silly and took some time to make but was worth the knowledge gained so far.
Will probably re-attempt this tutorial to try and attain something closer to the tutorial model and also aim to finish in a much quicker time.
Tuesday, 27 July 2010
Blender Game Engine
Videos showcasing the Blender Game Engine.
-----------
"A graphics/physics demo showing some of Blender Game engine and Bullet Physics engine features available in 2.48 version.
made in about 3 days,
Here is a link to Blenderartists thread, that includes blend file:
http://blenderartists.org/forum/showt..."
http://www.youtube.com/watch?v=pc9JWYuUa2o
--------
Collection of games:
http://www.youtube.com/watch?v=WM_ZN-QdWSM
--------
A platforming game:
http://www.youtube.com/watch?v=Canbxj0RBTk
----------
-----------
"A graphics/physics demo showing some of Blender Game engine and Bullet Physics engine features available in 2.48 version.
made in about 3 days,
Here is a link to Blenderartists thread, that includes blend file:
http://blenderartists.org/forum/showt..."
http://www.youtube.com/watch?v=pc9JWYuUa2o
--------
Collection of games:
http://www.youtube.com/watch?v=WM_ZN-QdWSM
--------
A platforming game:
http://www.youtube.com/watch?v=Canbxj0RBTk
----------
Stuff to teach self
Basic modelling, rigging and game engine in Blender from BlenderCookie
Alien Modelling:
http://www.blendercookie.com/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
Rigging (alien):
http://www.blendercookie.com/2010/01/04/rigging-an-alien/
http://www.blendercookie.com/2009/11/16/creating-a-face-rig/
Hand:
http://www.blendercookie.com/2010/02/25/topology-review-hand/
Game Engine 1-3:
http://www.blendercookie.com/category/all/tutorials/game-engine/
Alien Modelling:
http://www.blendercookie.com/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
Rigging (alien):
http://www.blendercookie.com/2010/01/04/rigging-an-alien/
http://www.blendercookie.com/2009/11/16/creating-a-face-rig/
Hand:
http://www.blendercookie.com/2010/02/25/topology-review-hand/
Game Engine 1-3:
http://www.blendercookie.com/category/all/tutorials/game-engine/
Monday, 26 July 2010
Hatsune Miku Blender Model
3D to 2D
Getting that hand-drawn, cartoon or cel-shaded effect from 3D graphics.
One user's guide:
http://www.youtube-nocookie.com/watch?v=JJjcJF_WPtw&feature=related
Assasins Creed Mod Cel Shading and Colour correction:
http://www.youtube.com/watch?v=aqUVn3Ciy9o
UDK toon shader:
http://www.youtube.com/watch?v=iYKSBIuQnVo&feature=related
UDK cel-shading test:
http://vimeo.com/7718741
UDK Minerart Shading Model:
http://www.youtube.com/watch?v=JPHBWXEi0V0
Advanced Vertex Blending Material Part2-- UDK :
http://www.youtube.com/watch?v=o8y4m6YnEzM&feature=related
Part 1: http://www.youtube.com/watch?v=7UNpThobAkY&feature=related
-------------
BLender 3D
Hatsune Miku Animation tests:
http://www.youtube.com/watch?v=c9BMgH7-_JU&feature=related
http://www.blendernation.com/
Blender Cel Shading:
http://www.youtube.com/watch?v=OH7JsWJDiGw
Toon Shading - A Blender Tutorial:
http://www.youtube.com/watch?v=nhaVsNqbS8M
Blender 3D Cel Shading in game:
http://www.youtube.com/watch?v=YvCgpTlYeAk
One user's guide:
http://www.youtube-nocookie.com/watch?v=JJjcJF_WPtw&feature=related
Assasins Creed Mod Cel Shading and Colour correction:
http://www.youtube.com/watch?v=aqUVn3Ciy9o
UDK toon shader:
http://www.youtube.com/watch?v=iYKSBIuQnVo&feature=related
UDK cel-shading test:
http://vimeo.com/7718741
UDK Minerart Shading Model:
http://www.youtube.com/watch?v=JPHBWXEi0V0
Advanced Vertex Blending Material Part2-- UDK :
http://www.youtube.com/watch?v=o8y4m6YnEzM&feature=related
Part 1: http://www.youtube.com/watch?v=7UNpThobAkY&feature=related
-------------
BLender 3D
Hatsune Miku Animation tests:
http://www.youtube.com/watch?v=c9BMgH7-_JU&feature=related
http://www.blendernation.com/
Blender Cel Shading:
http://www.youtube.com/watch?v=OH7JsWJDiGw
Toon Shading - A Blender Tutorial:
http://www.youtube.com/watch?v=nhaVsNqbS8M
Blender 3D Cel Shading in game:
http://www.youtube.com/watch?v=YvCgpTlYeAk
Extracting 3D from 2D film?
Heeeh???
Actually just making use of hundreds of Flicker photos to generate an accurate 3D model. Still crazy-cool.
http://www.break.com/index/ridiculously-cool-technology-from-microsoft.html
Actually just making use of hundreds of Flicker photos to generate an accurate 3D model. Still crazy-cool.
http://www.break.com/index/ridiculously-cool-technology-from-microsoft.html
Creature development classes
Extensive Expensive creature creation classes?
[es-hf-ff] Gnomon Master Classes 2009 Creature Development With Alex Alvarez
Gnomon Master Classes � 2009 Creature Development With Alex Alvarez
3.4GB | RS & HF & ES | Release Date:April 23, 2010
Download link from [easy-share], [hotfile], [filefactory] :
Other E-book :
Copy-pasted from: http://download.f60s.com/forums/t/760243.aspx
[es-hf-ff] Gnomon Master Classes 2009 Creature Development With Alex Alvarez
Gnomon Master Classes � 2009 Creature Development With Alex Alvarez
3.4GB | RS & HF & ES | Release Date:April 23, 2010
Download link from [easy-share], [hotfile], [filefactory] :
Code: |
http://www.filefactory.com/f/6515d9526fa4792e/ Mirror Links : http://www.easy-share.com/f/1326051044.html Mirror Links : http://hotfile.com/list/466477/52468e6 Mirror Links : http://rapidshare.com/files/380262205/h-gnmc09cdev.part01.rar http://rapidshare.com/files/380262986/h-gnmc09cdev.part02.rar http://rapidshare.com/files/380262172/h-gnmc09cdev.part03.rar http://rapidshare.com/files/380261877/h-gnmc09cdev.part04.rar http://rapidshare.com/files/380263355/h-gnmc09cdev.part05.rar http://rapidshare.com/files/380262071/h-gnmc09cdev.part06.rar http://rapidshare.com/files/380262543/h-gnmc09cdev.part07.rar http://rapidshare.com/files/380262186/h-gnmc09cdev.part08.rar http://rapidshare.com/files/380261826/h-gnmc09cdev.part09.rar http://rapidshare.com/files/380262093/h-gnmc09cdev.part10.rar http://rapidshare.com/files/380262751/h-gnmc09cdev.part11.rar http://rapidshare.com/files/380263163/h-gnmc09cdev.part12.rar http://rapidshare.com/files/380262509/h-gnmc09cdev.part13.rar http://rapidshare.com/files/380263119/h-gnmc09cdev.part14.rar http://rapidshare.com/files/380263072/h-gnmc09cdev.part15.rar http://rapidshare.com/files/380261855/h-gnmc09cdev.part16.rar http://rapidshare.com/files/380262708/h-gnmc09cdev.part17.rar http://rapidshare.com/files/380262147/h-gnmc09cdev.part18.rar |
Other E-book :
Code: |
http://www.easy-share.com/f/1325962151/E-Books http://www.filefactory.com/f/3ec17e8c79bb251f/ http://hotfile.com/list/78758/2516e3b |
Copy-pasted from: http://download.f60s.com/forums/t/760243.aspx
Blender 2.5
Blender 2.5 Tutorials
Youtube:
http://www.youtube.com/results?search_query=blender+2.5+tutorial&aq=0
Youtube:
http://www.youtube.com/results?search_query=blender+2.5+tutorial&aq=0
Blender and UDK
They can work together!
http://wagner-usa.net/udk/blender_to_udk_simple.html
Getting started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
http://wagner-usa.net/udk/blender_to_udk_simple.html
Getting started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
Of Anime Manga and Eyes
Being a fan of Japanese anime cartoons, I might want to create a model that has the look and aesthetic. Some googling later and we fine tutorials on drawing them in both 2d and 3d:
2D
http://www.animationforcreation.com/2009/02/draw-manga-eyes.html
Anime/Toon Shading
http://www.scribd.com/doc/24680630/Getting-an-Anime-Effect-in-Blender-3D-2-5
2D
http://www.animationforcreation.com/2009/02/draw-manga-eyes.html
Anime/Toon Shading
http://www.scribd.com/doc/24680630/Getting-an-Anime-Effect-in-Blender-3D-2-5
Dead Fantasy
Of DAZzling and POSErs
There seem to be many sites and programs around for taking pre-rendered, pre-built 3D objects and arranging them for use in either snapshots, scenes or animations.
3D POSE or Poser is one such program I have heard of:
http://store.smithmicro.com/default.aspx
http://www.poserworld.com/Home.aspx
The other is 3d DAZ:
http://www.daz3d.com/i/0/0?_m=d
Many pre-made models on these services are pay-per item, which makes for a great business model but there are some freebies available too. Perhaps some content can be borrowed and learned from here? Who knows.
http://www.daz3d.com/i/3d-models/free-3d-models?cat=382&_m=d
The quality of content on offer is remarkably high so it is understandable why many people will opt to pay for these services/software/solutions rather than having to bother learning how to make their own models. Certainly a good legal option for casual interests.
LEARNING - Character Modelling in Blender
Succeeded in following this video tutorial on CG-tuts for modelling a humanoid character in Blender.
http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/
Above is the reference picture I worked from, included with the tutorial and below is the final result of my work. closely matching the reference despite the clearly not-quite-normal human proportions.
Reception/feedback has been positive for my first model although there are improvements needed in the topology, edgeflow and joints if this were ever to be rigged up for animation.
This final product is unlikely to be used in other projects but it has been a good learning experience.
Of Gmod's, Facepunch and OBJ files
Garry's Mod is a free-to-use mod based on Half-Life2's Source Engine. It lets people play around with objects and the physics engine.
The community for it creates many objects to be used as 'toys' within the environment meaning that there's plenty of objects, files and content that can be gotten from here for use of testing (etc).
There's also much in the way of original models created based on existing 3D game models or even obj files ripped straight out of the games themselves.
Many are in the format of 'Ragdolls' but some will be in formats compatible with 3DSMAX and Blender. Most likely will come without rigging information.
Forum:
http://www.facepunch.com/forumdisplay.php?f=40
------------------------
Streetfighter 4 & Soul Calibur (4) content:
http://www.gfxcg.com/gfx123496/
----
Kamen Rider:
http://www.facepunch.com/showthread.php?p=23515757
The community for it creates many objects to be used as 'toys' within the environment meaning that there's plenty of objects, files and content that can be gotten from here for use of testing (etc).
There's also much in the way of original models created based on existing 3D game models or even obj files ripped straight out of the games themselves.
Many are in the format of 'Ragdolls' but some will be in formats compatible with 3DSMAX and Blender. Most likely will come without rigging information.
Forum:
http://www.facepunch.com/forumdisplay.php?f=40
------------------------
Streetfighter 4 & Soul Calibur (4) content:
http://www.gfxcg.com/gfx123496/
----
Kamen Rider:
http://www.facepunch.com/showthread.php?p=23515757
VIdeo Tutorials
+
+
+
---------------Blender 3D-----------------
----------------UDK-----------------------
Getting Started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
+
+
---------------Blender 3D-----------------
----------------UDK-----------------------
Getting Started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
The things they do with UDK
Several months after the Unreal Engine became freely available through the UDK, what are people doing with it?
Well,
Games made:
http://www.youtube.com/watch?v=ErnmP5yjtfo
Fun with Physics,
25,000 Barrel Stack:
http://www.youtube.com/watch?v=B7_rPDwSKe8
Elude's Experiments [youtube channel]:
http://www.youtube.com/user/elude87
Well,
Games made:
http://www.youtube.com/watch?v=ErnmP5yjtfo
Fun with Physics,
25,000 Barrel Stack:
http://www.youtube.com/watch?v=B7_rPDwSKe8
Elude's Experiments [youtube channel]:
http://www.youtube.com/user/elude87
Tutorials
Lists of 3D CG and games dev tutorials:
CG-Tuts
Blender.org
Blendercookie
Needs more entries and links. To be appended.
CG-Tuts
Blender.org
Blendercookie
Needs more entries and links. To be appended.
3D Software and warez
Currently looking into 3D modelling & rendering software, Blender.
Popular 'industry' IDEs include 3D-Studo-Max (3DS-MAX) and Maya. They're big and expensive so most hobbyists or enthusiasts can't make use of it without piracy.
For now I'll be sticking to the free Blender software. Good for learning the fundamentals and perfectly legal should I ever intend to submit work for academic purposes or publish.
Other useful free software includes Sculptris, made by the makers of ZBrush.
Also free is the Unreal Development Kit (or UDK) now available courtesy of the dev studio. May come in very useful later.
Popular 'industry' IDEs include 3D-Studo-Max (3DS-MAX) and Maya. They're big and expensive so most hobbyists or enthusiasts can't make use of it without piracy.
For now I'll be sticking to the free Blender software. Good for learning the fundamentals and perfectly legal should I ever intend to submit work for academic purposes or publish.
Other useful free software includes Sculptris, made by the makers of ZBrush.
Also free is the Unreal Development Kit (or UDK) now available courtesy of the dev studio. May come in very useful later.
Dimensions in Curiosity
Welcome to the blog of Navigatorhat's dabblings and adventures in exploring the wonderful world of 3D.
In this blog the aim is to record findings, tutorials and other developments in my understanding of interactive and non-interactive 3D development.
Who knows, I may even make a game. Progress on such projects go in here too.
The intended audience is limited right now to one person here, me. Everything else is bonus.
In this blog the aim is to record findings, tutorials and other developments in my understanding of interactive and non-interactive 3D development.
Who knows, I may even make a game. Progress on such projects go in here too.
The intended audience is limited right now to one person here, me. Everything else is bonus.
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