Wednesday 28 July 2010

LEARNING - Box Modelling an Alien







Following this tutorial for box modelling a cartoon alien character in using box-modelling Blender.

http://www.blendercookie.com/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/

HOUR 1:
Set up Blender 2.5

Set up Box object
Added Mirror Mode Modifier
Basic Head shape.

HOUR 2:
Modelled 'Eye Stalk'
Inset Recess for Eyeball
Added Eyeball and shaped Eyelids

Recessed Mouth

HOUR 3:
Modeled Lips for mouth
Sculpt Mode - Shaped head and lips

Extruded upper Body

HOUR 4:
Shaped Upper Body, Neck, Chest, Back, etc
Extruded Arm from torso, includes extra edge loops for shoulder and elbow joints
Spent very long time shaping shoulder and re-adjusting edge-flow.

HOUR 5 & 6:
Shaped Arm:- Upper, Lower & Elbow
Created Hand:-
1. Wrist
2. Palm
3. Subdivided palm Edges to form Finger sockets
4. Extrude Finger Socket, scaled-down
5. Extrude Finger (plus knuckle/joints) - multiple extrudes and loop cuts
6. Shape Joints
7. Copy/Duplicate finger
8. Merge vertices to attach finger
9. Duplicate half-finger for thumb - scale up
10. Rotate & position thumb
11. remove faces for thumb socket
12. create new faces to attach thumb.
13. re-organise polys for thumb edge flow & smoothing

HOUR 7:
Hands finally adjusted, positioned, fixed and smoothed to satisfaction... phew!

HOUR 8:
Legs, buttocks and feet all done. Model is finally completed.

The whole thing looks similar to that in the tutorialin some ways and very different in others. The main different was the attempt at a somewhat more humanoid figure and human style 5-digit hands (using ideas from the first tutorial). The overall result looks a bit silly and took some time to make but was worth the knowledge gained so far.

Will probably re-attempt this tutorial to try and attain something closer to the tutorial model and also aim to finish in a much quicker time.

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