Sunday 22 August 2010

Wings 3D

http://www.youtube.com/wings3dchannel#p/c/A9BBC146B49D017D

Saturday 21 August 2010

Useful Links 2

For modeling (open-source or free of charge)

Caligari trueSpace - http://www.caligari.com/downloads.html (a complete modeling, texturing, animating, rendering, and 3D collaboration tool, used by everyone from 3D enthusiasts to illustrators, researchers to teachers, architects to design engineers, and more.)

gMax - http://www.turbosquid.com/gmax (based on Discreet's 3ds Max application used by professional computer graphics artist Tools and features rarely used or completely unrelated to creating 3D game models were removed (most if not all of the more complex rendering, materials, shaders, physics simulation, and some of the more advanced geometry tools, plus the rendering engine), leaving the core modeling, texturing, and basic animation rigging and keyframing capabilities. In 2005, the software was discontinued)
>> Anonymous 08/20/10(Fri)21:11 No.140372
For modeling (open-source or free of charge)

Blender - http://www.blender.org/download/get-blender/ (is a free 3D graphics application that can be used for modeling, UV unwrapping, texturing, rigging, water and smoke simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including video games, animated film, or visual effects.)

Arts of Illusion - http://www.artofillusion.org/downloads (Art of Illusion is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials)

OpenFX - http://www.openfx.org/download.html (OpenFX is an Open-Source 3D modeling, animation and rendering suite)

Google SketchUp - http://sketchup.google.com/download/ (s a 3D modeling program designed for architects, civil engineers, filmmakers, game developers, and related professions, it is designed to be easier to use than other cad softwares)

BRL-CAD - http://brlcad.org/d/download (BRL-CAD is primarily designed for Computer Aided Design, it is a powerful cross-platform open source solid modeling system that includes interactive geometry editing, high-performance ray-tracing for rendering and geometric analysis, image and signal-processing tools, a system performance analysis benchmark suite, libraries for robust geometric representation, with more than 20 years of active development.)
>> Anonymous 08/20/10(Fri)21:16 No.140373
For modeling (open-source or free of charge)

MeshLAB - http://meshlab.sourceforge.net/ (MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. )

Wings3D - http://www.wings3d.com/ (Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware. It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0. There is no support in Wings for doing animations.)

K3D - http://www.k-3d.org/downloads (K-3D is free-as-in-freedom 3D modeling and animation software. It combines flexible plugins with a visualization pipeline architecture, making K-3D a versatile and powerful tool for artists.)

ZModeler - http://www.zmodeler2.com/?mode=downloads (Zanoza Modeler (ZModeler) is a software for creating and modifying 3D artwork (models) for variouse games. Comparing to advanced 3D Graphics packages, ZModeler is not intended to produce very detailed 3D models required for photo-realistic renderings, instead, ZModeler should be used for low or average-detailed 3D models for realtime rendering in games)

Anim8r - http://www.anim8or.com/main/ (Anim8or is a 3D modeling and character animation program. Even though it is far from a complete professional level application like 3DStudio MAX or Lightwave it has enough capability to be of use to others.)

3dPlus2 - http://www.freeserifsoftware.com/software/3dPlus/default.asp (3DPlus is yet another 3D design software that enables you to create 3D graphics with no previous experience on modeling required. With 3DPlus you can create 3D designs in just a few minutes – with no need for any complicated VRML or other programming.)

Useful Links- 3D Resources

Free 3D resources:

http://sketchup.google.com/3dwarehouse/
http://e2-productions.com/repository/index.php
http://www.katorlegaz.com/3d_models/
http://www.blendermodels.org/
http://www-graphics.stanford.edu/data/3Dscanrep/
http://www.cc.gatech.edu/projects/large_models/
http://shapes.aim-at-shape.net/
http://3dsmodels.com/
http://www.cgsellers.com/
http://www.3d-buffet.com//

Monday 16 August 2010

Cel Shading - Blender Maid-san

http://blenderartists.org/forum/showthread.php?t=95491

http://blenderartists.org/forum/showthread.php?p=1235361

Wednesday 11 August 2010

PROJECT 2.5D FIGHTER - collision detection


Research in to how to handle collision detection in a 3D environment yet keeping the feel of a 2D fighter.

---
Capcom opted to change to a 2D-style of hit-box collision detection at a very late stage of the development of SF4.

Links:
http://www.destructoid.com/sfiv-s-3d-polygons-could-have-ruined-hit-detection-172084.phtml

http://www.eventhubs.com/news/2010/may/19/hit-box-information-super-street-fighter-4/

http://www.eventhubs.com/images/2010/may/19/visual-guide-understanding-super-street-fighter-4s-hit-box-data/

SSF4 hitbox data in action: http://www.youtube.com/watch?v=IFluH4JLMl0
--

Central Project Blog Hub: http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter.html

PROJECT 2.5D FIGHTER

The goal of this project of mine is to try and create a basic fighting game that works primarily in a 2D plane but is built and run in 3D. A key example of the concept in action would be the current Capcom Street Fighter 4 series. It is also worth mentioning that this is a project I've been wanting to go through with since I first started at university some years ago.

This is the central hub blog post which should contain url links to all the Project-related blog posts from here on in (and those posts should url link to here as well).

Blog links:
http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter-collision-detection.html

Friday 6 August 2010

Mr. Gawn's tutorials

Copypasting the blog post for Mr.Gawn's blog tutorial posts for future reference.
Source:
http://3decay.blogspot.com/
Http://www.youtube.com/user/MrGawn

Doing so because the site is inaccessible. Copying from google cache.

-----------------
Greetings to all. I have uploaded my new Rapid Tutorial *Wired*.

Be sure to check it out, it's under 20 minutes and it helps to solve some of the issues some of my viewers have been having as far as adding and animating cords, cables, wires and tentacles. There are other methods to doing this but I think this is the easiest. As always, be sure to post any results you may have from my tutorials and I'll put them up in my *viewer Results* section.

Oh, and here is the link to the rapidshare file with the Max scene, videos and some extras.

http://rapidshare.com/files/406113050/Wire_Tutorial.rar.html
PW: GawnGaveItToMe

Remember, all of my videos are recorded at a full 1920 x 1080 resolution for maximum viewer satisfaction! If there is any questions don't be shy post them and I will do my best to field them for you.

-----------------

Hey guys, Mr. Gawn here

I just posted my newest tutorial *Robo Rig*

In this set of tutorial i will show you how to set up and rig robotic parts for your mech, spy drone or common place machinery.

be sure to download the *.max* scene file here along with many kewl extras and videos recorded at 1920x1080 to help you all learn

http://rapidshare.com/files/406268327/Mr_Gawn_-_Robo_Rig_Tutorial.rar.html

PW: GawnGaveItToMe

YOUTUBE@ http://www.youtube.com/watch?v=CGyZ6dy7rlo

-------------

Hello everybody. . . (all 3 of you)

I just posted my new tutorial, "Spring Rig"

Spring Rig:
In this tutorial I will show you how to rig bones using a IK Spline solver. Doing this can allow you to easily rig up capes, wires, hair, antennas and more!

Plus:
In the Rapid Share file I also included a custom UI for your quad roll-outs, as well as a custom color scheme. Both of which is help you become more familiar and comfortable while working in the *Expert Mode* in 3DS Max.

Fear Not:
I hear all the cries for full character rigging. It will be done though history tells me that my longer tutorials don't have many people that follow them. Make no mistake, that tutorial would take a very longtime to finish. I will have to break it up over a series of tutorial sets.

So until then, here is the "Spring Rig Tutorial". It's fast, fun and very easy to do. I will take a load of your shoulders with this easy trick!!!

Youtube:
Pt. 1 of 3 - http://www.youtube.com/watch?v=yhHg0ZD1ULQ
Pt. 2 of 3 - http://www.youtube.com/watch?v=36583YqcgF4
Pt. 3 of 3 - http://www.youtube.com/watch?v=f0clEfFH2T8

Be sure to download the Rapid Share files for all of the videos in 1920x1080 HD and the *.max* project files. There are great extras with this package too. I'm sure you will enjoy them.

Rapid Share:
http://rapidshare.com/files/408876737/Spring_Rig_Tutorial.rar.html

no password this time

Stay tuned for more cg goodness. . .

_gawn

------------------------------

Http://www.youtube.com/user/MrGawn

Wednesday 4 August 2010

LEARNING - Box Modelling an Alien: Take 2




Doing the tutorial again but this time following the proportions/directions of the tutorial with less deviation. The aim here is to complete the task in a much shorter timeframe.

HOUR 1: Head complete! Eye-stalk, Eye-ball, Mouth, Smoothing and sculpt all complete.

HOUR 2: Neck and body

HOUR 3: Shoulder and arm

HOUR 4: Hands, Legs and Feet

HOUR 5: Fine Tuning & Smoothing

M first attempt the modelling tutorial originally took a total of 10+ hours to complete. This time around the process was about half of that. The end product is much closer to the given example and looks much better in terms of shape, topology and edge flow. Also fewer polygons/vertices used.