Wednesday, 11 August 2010

PROJECT 2.5D FIGHTER - collision detection


Research in to how to handle collision detection in a 3D environment yet keeping the feel of a 2D fighter.

---
Capcom opted to change to a 2D-style of hit-box collision detection at a very late stage of the development of SF4.

Links:
http://www.destructoid.com/sfiv-s-3d-polygons-could-have-ruined-hit-detection-172084.phtml

http://www.eventhubs.com/news/2010/may/19/hit-box-information-super-street-fighter-4/

http://www.eventhubs.com/images/2010/may/19/visual-guide-understanding-super-street-fighter-4s-hit-box-data/

SSF4 hitbox data in action: http://www.youtube.com/watch?v=IFluH4JLMl0
--

Central Project Blog Hub: http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter.html

No comments:

Post a Comment