Wednesday, 11 August 2010
PROJECT 2.5D FIGHTER - collision detection
Research in to how to handle collision detection in a 3D environment yet keeping the feel of a 2D fighter.
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Capcom opted to change to a 2D-style of hit-box collision detection at a very late stage of the development of SF4.
Links:
http://www.destructoid.com/sfiv-s-3d-polygons-could-have-ruined-hit-detection-172084.phtml
http://www.eventhubs.com/news/2010/may/19/hit-box-information-super-street-fighter-4/
http://www.eventhubs.com/images/2010/may/19/visual-guide-understanding-super-street-fighter-4s-hit-box-data/
SSF4 hitbox data in action: http://www.youtube.com/watch?v=IFluH4JLMl0
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Central Project Blog Hub: http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter.html
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