Sunday, 22 August 2010
Saturday, 21 August 2010
Useful Links 2
For modeling (open-source or free of charge)
Caligari trueSpace - http://www.caligari.com/downloads.html (a complete modeling, texturing, animating, rendering, and 3D collaboration tool, used by everyone from 3D enthusiasts to illustrators, researchers to teachers, architects to design engineers, and more.)
gMax - http://www.turbosquid.com/gmax (based on Discreet's 3ds Max application used by professional computer graphics artist Tools and features rarely used or completely unrelated to creating 3D game models were removed (most if not all of the more complex rendering, materials, shaders, physics simulation, and some of the more advanced geometry tools, plus the rendering engine), leaving the core modeling, texturing, and basic animation rigging and keyframing capabilities. In 2005, the software was discontinued)
>> | Anonymous 08/20/10(Fri)21:11 No.140372For modeling (open-source or free of charge) |
>> | Anonymous 08/20/10(Fri)21:16 No.140373For modeling (open-source or free of charge) |
Useful Links- 3D Resources
Free 3D resources:
http://sketchup.google.com/3dwarehouse/
http://e2-productions.com/repository/index.php
http://www.katorlegaz.com/3d_models/
http://www.blendermodels.org/
http://www-graphics.stanford.edu/data/3Dscanrep/
http://www.cc.gatech.edu/projects/large_models/
http://shapes.aim-at-shape.net/
http://3dsmodels.com/
http://www.cgsellers.com/
http://www.3d-buffet.com//
http://sketchup.google.com/3dwarehouse/
http://e2-productions.com/repository/index.php
http://www.katorlegaz.com/3d_models/
http://www.blendermodels.org/
http://www-graphics.stanford.edu/data/3Dscanrep/
http://www.cc.gatech.edu/projects/large_models/
http://shapes.aim-at-shape.net/
http://3dsmodels.com/
http://www.cgsellers.com/
http://www.3d-buffet.com//
Monday, 16 August 2010
Cel Shading - Blender Maid-san
http://blenderartists.org/forum/showthread.php?t=95491
http://blenderartists.org/forum/showthread.php?p=1235361
http://blenderartists.org/forum/showthread.php?p=1235361
Wednesday, 11 August 2010
PROJECT 2.5D FIGHTER - collision detection
Research in to how to handle collision detection in a 3D environment yet keeping the feel of a 2D fighter.
---
Capcom opted to change to a 2D-style of hit-box collision detection at a very late stage of the development of SF4.
Links:
http://www.destructoid.com/sfiv-s-3d-polygons-could-have-ruined-hit-detection-172084.phtml
http://www.eventhubs.com/news/2010/may/19/hit-box-information-super-street-fighter-4/
http://www.eventhubs.com/images/2010/may/19/visual-guide-understanding-super-street-fighter-4s-hit-box-data/
SSF4 hitbox data in action: http://www.youtube.com/watch?v=IFluH4JLMl0
--
Central Project Blog Hub: http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter.html
PROJECT 2.5D FIGHTER
The goal of this project of mine is to try and create a basic fighting game that works primarily in a 2D plane but is built and run in 3D. A key example of the concept in action would be the current Capcom Street Fighter 4 series. It is also worth mentioning that this is a project I've been wanting to go through with since I first started at university some years ago.
This is the central hub blog post which should contain url links to all the Project-related blog posts from here on in (and those posts should url link to here as well).
Blog links:
http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter-collision-detection.html
This is the central hub blog post which should contain url links to all the Project-related blog posts from here on in (and those posts should url link to here as well).
Blog links:
http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter-collision-detection.html
Friday, 6 August 2010
Mr. Gawn's tutorials
Copypasting the blog post for Mr.Gawn's blog tutorial posts for future reference.
Source:
http://3decay.blogspot.com/
Http://www.youtube.com/user/MrGawn
Doing so because the site is inaccessible. Copying from google cache.
-----------------
Greetings to all. I have uploaded my new Rapid Tutorial *Wired*.
Be sure to check it out, it's under 20 minutes and it helps to solve some of the issues some of my viewers have been having as far as adding and animating cords, cables, wires and tentacles. There are other methods to doing this but I think this is the easiest. As always, be sure to post any results you may have from my tutorials and I'll put them up in my *viewer Results* section.
Oh, and here is the link to the rapidshare file with the Max scene, videos and some extras.
http://rapidshare.com/files/406113050/Wire_Tutorial.rar.html
PW: GawnGaveItToMe
Remember, all of my videos are recorded at a full 1920 x 1080 resolution for maximum viewer satisfaction! If there is any questions don't be shy post them and I will do my best to field them for you.
-----------------
Hey guys, Mr. Gawn here
I just posted my newest tutorial *Robo Rig*
In this set of tutorial i will show you how to set up and rig robotic parts for your mech, spy drone or common place machinery.
be sure to download the *.max* scene file here along with many kewl extras and videos recorded at 1920x1080 to help you all learn
http://rapidshare.com/files/406268327/Mr_Gawn_-_Robo_Rig_Tutorial.rar.html
PW: GawnGaveItToMe
YOUTUBE@ http://www.youtube.com/watch?v=CGyZ6dy7rlo
-------------
Hello everybody. . . (all 3 of you)
I just posted my new tutorial, "Spring Rig"
Spring Rig:
In this tutorial I will show you how to rig bones using a IK Spline solver. Doing this can allow you to easily rig up capes, wires, hair, antennas and more!
Plus:
In the Rapid Share file I also included a custom UI for your quad roll-outs, as well as a custom color scheme. Both of which is help you become more familiar and comfortable while working in the *Expert Mode* in 3DS Max.
Fear Not:
I hear all the cries for full character rigging. It will be done though history tells me that my longer tutorials don't have many people that follow them. Make no mistake, that tutorial would take a very longtime to finish. I will have to break it up over a series of tutorial sets.
So until then, here is the "Spring Rig Tutorial". It's fast, fun and very easy to do. I will take a load of your shoulders with this easy trick!!!
Youtube:
Pt. 1 of 3 - http://www.youtube.com/watch?v=yhHg0ZD1ULQ
Pt. 2 of 3 - http://www.youtube.com/watch?v=36583YqcgF4
Pt. 3 of 3 - http://www.youtube.com/watch?v=f0clEfFH2T8
Be sure to download the Rapid Share files for all of the videos in 1920x1080 HD and the *.max* project files. There are great extras with this package too. I'm sure you will enjoy them.
Rapid Share:
http://rapidshare.com/files/408876737/Spring_Rig_Tutorial.rar.html
no password this time
Stay tuned for more cg goodness. . .
_gawn
------------------------------
Http://www.youtube.com/user/MrGawn
Source:
http://3decay.blogspot.com/
Http://www.youtube.com/user/MrGawn
Doing so because the site is inaccessible. Copying from google cache.
-----------------
Greetings to all. I have uploaded my new Rapid Tutorial *Wired*.
Be sure to check it out, it's under 20 minutes and it helps to solve some of the issues some of my viewers have been having as far as adding and animating cords, cables, wires and tentacles. There are other methods to doing this but I think this is the easiest. As always, be sure to post any results you may have from my tutorials and I'll put them up in my *viewer Results* section.
Oh, and here is the link to the rapidshare file with the Max scene, videos and some extras.
http://rapidshare.com/files/406113050/Wire_Tutorial.rar.html
PW: GawnGaveItToMe
Remember, all of my videos are recorded at a full 1920 x 1080 resolution for maximum viewer satisfaction! If there is any questions don't be shy post them and I will do my best to field them for you.
-----------------
Hey guys, Mr. Gawn here
I just posted my newest tutorial *Robo Rig*
In this set of tutorial i will show you how to set up and rig robotic parts for your mech, spy drone or common place machinery.
be sure to download the *.max* scene file here along with many kewl extras and videos recorded at 1920x1080 to help you all learn
http://rapidshare.com/files/406268327/Mr_Gawn_-_Robo_Rig_Tutorial.rar.html
PW: GawnGaveItToMe
YOUTUBE@ http://www.youtube.com/watch?v=CGyZ6dy7rlo
-------------
Hello everybody. . . (all 3 of you)
I just posted my new tutorial, "Spring Rig"
Spring Rig:
In this tutorial I will show you how to rig bones using a IK Spline solver. Doing this can allow you to easily rig up capes, wires, hair, antennas and more!
Plus:
In the Rapid Share file I also included a custom UI for your quad roll-outs, as well as a custom color scheme. Both of which is help you become more familiar and comfortable while working in the *Expert Mode* in 3DS Max.
Fear Not:
I hear all the cries for full character rigging. It will be done though history tells me that my longer tutorials don't have many people that follow them. Make no mistake, that tutorial would take a very longtime to finish. I will have to break it up over a series of tutorial sets.
So until then, here is the "Spring Rig Tutorial". It's fast, fun and very easy to do. I will take a load of your shoulders with this easy trick!!!
Youtube:
Pt. 1 of 3 - http://www.youtube.com/watch?v=yhHg0ZD1ULQ
Pt. 2 of 3 - http://www.youtube.com/watch?v=36583YqcgF4
Pt. 3 of 3 - http://www.youtube.com/watch?v=f0clEfFH2T8
Be sure to download the Rapid Share files for all of the videos in 1920x1080 HD and the *.max* project files. There are great extras with this package too. I'm sure you will enjoy them.
Rapid Share:
http://rapidshare.com/files/408876737/Spring_Rig_Tutorial.rar.html
no password this time
Stay tuned for more cg goodness. . .
_gawn
------------------------------
Http://www.youtube.com/user/MrGawn
Wednesday, 4 August 2010
LEARNING - Box Modelling an Alien: Take 2
Doing the tutorial again but this time following the proportions/directions of the tutorial with less deviation. The aim here is to complete the task in a much shorter timeframe.
HOUR 1: Head complete! Eye-stalk, Eye-ball, Mouth, Smoothing and sculpt all complete.
HOUR 2: Neck and body
HOUR 3: Shoulder and arm
HOUR 4: Hands, Legs and Feet
HOUR 5: Fine Tuning & Smoothing
M first attempt the modelling tutorial originally took a total of 10+ hours to complete. This time around the process was about half of that. The end product is much closer to the given example and looks much better in terms of shape, topology and edge flow. Also fewer polygons/vertices used.
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