possible tutorial?
http://www.youtube.com/watch?v=xls25e08sSg
Saturday, 31 July 2010
Wednesday, 28 July 2010
LEARNING - Box Modelling an Alien
Following this tutorial for box modelling a cartoon alien character in using box-modelling Blender.
http://www.blendercookie.com/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
HOUR 1:
Set up Blender 2.5
Set up Box object
Added Mirror Mode Modifier
Basic Head shape.
HOUR 2:
Modelled 'Eye Stalk'
Inset Recess for Eyeball
Added Eyeball and shaped Eyelids
Recessed Mouth
HOUR 3:
Modeled Lips for mouth
Sculpt Mode - Shaped head and lips
Extruded upper Body
HOUR 4:
Shaped Upper Body, Neck, Chest, Back, etc
Extruded Arm from torso, includes extra edge loops for shoulder and elbow joints
Spent very long time shaping shoulder and re-adjusting edge-flow.
HOUR 5 & 6:
Shaped Arm:- Upper, Lower & Elbow
Created Hand:-
1. Wrist
2. Palm
3. Subdivided palm Edges to form Finger sockets
4. Extrude Finger Socket, scaled-down
5. Extrude Finger (plus knuckle/joints) - multiple extrudes and loop cuts
6. Shape Joints
7. Copy/Duplicate finger
8. Merge vertices to attach finger
9. Duplicate half-finger for thumb - scale up
10. Rotate & position thumb
11. remove faces for thumb socket
12. create new faces to attach thumb.
13. re-organise polys for thumb edge flow & smoothing
HOUR 7:
Hands finally adjusted, positioned, fixed and smoothed to satisfaction... phew!
HOUR 8:
Legs, buttocks and feet all done. Model is finally completed.
The whole thing looks similar to that in the tutorialin some ways and very different in others. The main different was the attempt at a somewhat more humanoid figure and human style 5-digit hands (using ideas from the first tutorial). The overall result looks a bit silly and took some time to make but was worth the knowledge gained so far.
Will probably re-attempt this tutorial to try and attain something closer to the tutorial model and also aim to finish in a much quicker time.
Tuesday, 27 July 2010
Blender Game Engine
Videos showcasing the Blender Game Engine.
-----------
"A graphics/physics demo showing some of Blender Game engine and Bullet Physics engine features available in 2.48 version.
made in about 3 days,
Here is a link to Blenderartists thread, that includes blend file:
http://blenderartists.org/forum/showt..."
http://www.youtube.com/watch?v=pc9JWYuUa2o
--------
Collection of games:
http://www.youtube.com/watch?v=WM_ZN-QdWSM
--------
A platforming game:
http://www.youtube.com/watch?v=Canbxj0RBTk
----------
-----------
"A graphics/physics demo showing some of Blender Game engine and Bullet Physics engine features available in 2.48 version.
made in about 3 days,
Here is a link to Blenderartists thread, that includes blend file:
http://blenderartists.org/forum/showt..."
http://www.youtube.com/watch?v=pc9JWYuUa2o
--------
Collection of games:
http://www.youtube.com/watch?v=WM_ZN-QdWSM
--------
A platforming game:
http://www.youtube.com/watch?v=Canbxj0RBTk
----------
Stuff to teach self
Basic modelling, rigging and game engine in Blender from BlenderCookie
Alien Modelling:
http://www.blendercookie.com/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
Rigging (alien):
http://www.blendercookie.com/2010/01/04/rigging-an-alien/
http://www.blendercookie.com/2009/11/16/creating-a-face-rig/
Hand:
http://www.blendercookie.com/2010/02/25/topology-review-hand/
Game Engine 1-3:
http://www.blendercookie.com/category/all/tutorials/game-engine/
Alien Modelling:
http://www.blendercookie.com/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
Rigging (alien):
http://www.blendercookie.com/2010/01/04/rigging-an-alien/
http://www.blendercookie.com/2009/11/16/creating-a-face-rig/
Hand:
http://www.blendercookie.com/2010/02/25/topology-review-hand/
Game Engine 1-3:
http://www.blendercookie.com/category/all/tutorials/game-engine/
Monday, 26 July 2010
Hatsune Miku Blender Model
3D to 2D
Getting that hand-drawn, cartoon or cel-shaded effect from 3D graphics.
One user's guide:
http://www.youtube-nocookie.com/watch?v=JJjcJF_WPtw&feature=related
Assasins Creed Mod Cel Shading and Colour correction:
http://www.youtube.com/watch?v=aqUVn3Ciy9o
UDK toon shader:
http://www.youtube.com/watch?v=iYKSBIuQnVo&feature=related
UDK cel-shading test:
http://vimeo.com/7718741
UDK Minerart Shading Model:
http://www.youtube.com/watch?v=JPHBWXEi0V0
Advanced Vertex Blending Material Part2-- UDK :
http://www.youtube.com/watch?v=o8y4m6YnEzM&feature=related
Part 1: http://www.youtube.com/watch?v=7UNpThobAkY&feature=related
-------------
BLender 3D
Hatsune Miku Animation tests:
http://www.youtube.com/watch?v=c9BMgH7-_JU&feature=related
http://www.blendernation.com/
Blender Cel Shading:
http://www.youtube.com/watch?v=OH7JsWJDiGw
Toon Shading - A Blender Tutorial:
http://www.youtube.com/watch?v=nhaVsNqbS8M
Blender 3D Cel Shading in game:
http://www.youtube.com/watch?v=YvCgpTlYeAk
One user's guide:
http://www.youtube-nocookie.com/watch?v=JJjcJF_WPtw&feature=related
Assasins Creed Mod Cel Shading and Colour correction:
http://www.youtube.com/watch?v=aqUVn3Ciy9o
UDK toon shader:
http://www.youtube.com/watch?v=iYKSBIuQnVo&feature=related
UDK cel-shading test:
http://vimeo.com/7718741
UDK Minerart Shading Model:
http://www.youtube.com/watch?v=JPHBWXEi0V0
Advanced Vertex Blending Material Part2-- UDK :
http://www.youtube.com/watch?v=o8y4m6YnEzM&feature=related
Part 1: http://www.youtube.com/watch?v=7UNpThobAkY&feature=related
-------------
BLender 3D
Hatsune Miku Animation tests:
http://www.youtube.com/watch?v=c9BMgH7-_JU&feature=related
http://www.blendernation.com/
Blender Cel Shading:
http://www.youtube.com/watch?v=OH7JsWJDiGw
Toon Shading - A Blender Tutorial:
http://www.youtube.com/watch?v=nhaVsNqbS8M
Blender 3D Cel Shading in game:
http://www.youtube.com/watch?v=YvCgpTlYeAk
Extracting 3D from 2D film?
Heeeh???
Actually just making use of hundreds of Flicker photos to generate an accurate 3D model. Still crazy-cool.
http://www.break.com/index/ridiculously-cool-technology-from-microsoft.html
Actually just making use of hundreds of Flicker photos to generate an accurate 3D model. Still crazy-cool.
http://www.break.com/index/ridiculously-cool-technology-from-microsoft.html
Creature development classes
Extensive Expensive creature creation classes?
[es-hf-ff] Gnomon Master Classes 2009 Creature Development With Alex Alvarez
Gnomon Master Classes � 2009 Creature Development With Alex Alvarez
3.4GB | RS & HF & ES | Release Date:April 23, 2010
Download link from [easy-share], [hotfile], [filefactory] :
Other E-book :
Copy-pasted from: http://download.f60s.com/forums/t/760243.aspx
[es-hf-ff] Gnomon Master Classes 2009 Creature Development With Alex Alvarez
Gnomon Master Classes � 2009 Creature Development With Alex Alvarez
3.4GB | RS & HF & ES | Release Date:April 23, 2010
Download link from [easy-share], [hotfile], [filefactory] :
Code: |
http://www.filefactory.com/f/6515d9526fa4792e/ Mirror Links : http://www.easy-share.com/f/1326051044.html Mirror Links : http://hotfile.com/list/466477/52468e6 Mirror Links : http://rapidshare.com/files/380262205/h-gnmc09cdev.part01.rar http://rapidshare.com/files/380262986/h-gnmc09cdev.part02.rar http://rapidshare.com/files/380262172/h-gnmc09cdev.part03.rar http://rapidshare.com/files/380261877/h-gnmc09cdev.part04.rar http://rapidshare.com/files/380263355/h-gnmc09cdev.part05.rar http://rapidshare.com/files/380262071/h-gnmc09cdev.part06.rar http://rapidshare.com/files/380262543/h-gnmc09cdev.part07.rar http://rapidshare.com/files/380262186/h-gnmc09cdev.part08.rar http://rapidshare.com/files/380261826/h-gnmc09cdev.part09.rar http://rapidshare.com/files/380262093/h-gnmc09cdev.part10.rar http://rapidshare.com/files/380262751/h-gnmc09cdev.part11.rar http://rapidshare.com/files/380263163/h-gnmc09cdev.part12.rar http://rapidshare.com/files/380262509/h-gnmc09cdev.part13.rar http://rapidshare.com/files/380263119/h-gnmc09cdev.part14.rar http://rapidshare.com/files/380263072/h-gnmc09cdev.part15.rar http://rapidshare.com/files/380261855/h-gnmc09cdev.part16.rar http://rapidshare.com/files/380262708/h-gnmc09cdev.part17.rar http://rapidshare.com/files/380262147/h-gnmc09cdev.part18.rar |
Other E-book :
Code: |
http://www.easy-share.com/f/1325962151/E-Books http://www.filefactory.com/f/3ec17e8c79bb251f/ http://hotfile.com/list/78758/2516e3b |
Copy-pasted from: http://download.f60s.com/forums/t/760243.aspx
Blender 2.5
Blender 2.5 Tutorials
Youtube:
http://www.youtube.com/results?search_query=blender+2.5+tutorial&aq=0
Youtube:
http://www.youtube.com/results?search_query=blender+2.5+tutorial&aq=0
Blender and UDK
They can work together!
http://wagner-usa.net/udk/blender_to_udk_simple.html
Getting started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
http://wagner-usa.net/udk/blender_to_udk_simple.html
Getting started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
Of Anime Manga and Eyes
Being a fan of Japanese anime cartoons, I might want to create a model that has the look and aesthetic. Some googling later and we fine tutorials on drawing them in both 2d and 3d:
2D
http://www.animationforcreation.com/2009/02/draw-manga-eyes.html
Anime/Toon Shading
http://www.scribd.com/doc/24680630/Getting-an-Anime-Effect-in-Blender-3D-2-5
2D
http://www.animationforcreation.com/2009/02/draw-manga-eyes.html
Anime/Toon Shading
http://www.scribd.com/doc/24680630/Getting-an-Anime-Effect-in-Blender-3D-2-5
Dead Fantasy
Of DAZzling and POSErs
There seem to be many sites and programs around for taking pre-rendered, pre-built 3D objects and arranging them for use in either snapshots, scenes or animations.
3D POSE or Poser is one such program I have heard of:
http://store.smithmicro.com/default.aspx
http://www.poserworld.com/Home.aspx
The other is 3d DAZ:
http://www.daz3d.com/i/0/0?_m=d
Many pre-made models on these services are pay-per item, which makes for a great business model but there are some freebies available too. Perhaps some content can be borrowed and learned from here? Who knows.
http://www.daz3d.com/i/3d-models/free-3d-models?cat=382&_m=d
The quality of content on offer is remarkably high so it is understandable why many people will opt to pay for these services/software/solutions rather than having to bother learning how to make their own models. Certainly a good legal option for casual interests.
LEARNING - Character Modelling in Blender
Succeeded in following this video tutorial on CG-tuts for modelling a humanoid character in Blender.
http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/
Above is the reference picture I worked from, included with the tutorial and below is the final result of my work. closely matching the reference despite the clearly not-quite-normal human proportions.
Reception/feedback has been positive for my first model although there are improvements needed in the topology, edgeflow and joints if this were ever to be rigged up for animation.
This final product is unlikely to be used in other projects but it has been a good learning experience.
Of Gmod's, Facepunch and OBJ files
Garry's Mod is a free-to-use mod based on Half-Life2's Source Engine. It lets people play around with objects and the physics engine.
The community for it creates many objects to be used as 'toys' within the environment meaning that there's plenty of objects, files and content that can be gotten from here for use of testing (etc).
There's also much in the way of original models created based on existing 3D game models or even obj files ripped straight out of the games themselves.
Many are in the format of 'Ragdolls' but some will be in formats compatible with 3DSMAX and Blender. Most likely will come without rigging information.
Forum:
http://www.facepunch.com/forumdisplay.php?f=40
------------------------
Streetfighter 4 & Soul Calibur (4) content:
http://www.gfxcg.com/gfx123496/
----
Kamen Rider:
http://www.facepunch.com/showthread.php?p=23515757
The community for it creates many objects to be used as 'toys' within the environment meaning that there's plenty of objects, files and content that can be gotten from here for use of testing (etc).
There's also much in the way of original models created based on existing 3D game models or even obj files ripped straight out of the games themselves.
Many are in the format of 'Ragdolls' but some will be in formats compatible with 3DSMAX and Blender. Most likely will come without rigging information.
Forum:
http://www.facepunch.com/forumdisplay.php?f=40
------------------------
Streetfighter 4 & Soul Calibur (4) content:
http://www.gfxcg.com/gfx123496/
----
Kamen Rider:
http://www.facepunch.com/showthread.php?p=23515757
VIdeo Tutorials
+
+
+
---------------Blender 3D-----------------
----------------UDK-----------------------
Getting Started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
+
+
---------------Blender 3D-----------------
----------------UDK-----------------------
Getting Started in UDK:
http://www.youtube.com/watch?v=OcJ3J2Yf_Wg
The things they do with UDK
Several months after the Unreal Engine became freely available through the UDK, what are people doing with it?
Well,
Games made:
http://www.youtube.com/watch?v=ErnmP5yjtfo
Fun with Physics,
25,000 Barrel Stack:
http://www.youtube.com/watch?v=B7_rPDwSKe8
Elude's Experiments [youtube channel]:
http://www.youtube.com/user/elude87
Well,
Games made:
http://www.youtube.com/watch?v=ErnmP5yjtfo
Fun with Physics,
25,000 Barrel Stack:
http://www.youtube.com/watch?v=B7_rPDwSKe8
Elude's Experiments [youtube channel]:
http://www.youtube.com/user/elude87
Tutorials
Lists of 3D CG and games dev tutorials:
CG-Tuts
Blender.org
Blendercookie
Needs more entries and links. To be appended.
CG-Tuts
Blender.org
Blendercookie
Needs more entries and links. To be appended.
3D Software and warez
Currently looking into 3D modelling & rendering software, Blender.
Popular 'industry' IDEs include 3D-Studo-Max (3DS-MAX) and Maya. They're big and expensive so most hobbyists or enthusiasts can't make use of it without piracy.
For now I'll be sticking to the free Blender software. Good for learning the fundamentals and perfectly legal should I ever intend to submit work for academic purposes or publish.
Other useful free software includes Sculptris, made by the makers of ZBrush.
Also free is the Unreal Development Kit (or UDK) now available courtesy of the dev studio. May come in very useful later.
Popular 'industry' IDEs include 3D-Studo-Max (3DS-MAX) and Maya. They're big and expensive so most hobbyists or enthusiasts can't make use of it without piracy.
For now I'll be sticking to the free Blender software. Good for learning the fundamentals and perfectly legal should I ever intend to submit work for academic purposes or publish.
Other useful free software includes Sculptris, made by the makers of ZBrush.
Also free is the Unreal Development Kit (or UDK) now available courtesy of the dev studio. May come in very useful later.
Dimensions in Curiosity
Welcome to the blog of Navigatorhat's dabblings and adventures in exploring the wonderful world of 3D.
In this blog the aim is to record findings, tutorials and other developments in my understanding of interactive and non-interactive 3D development.
Who knows, I may even make a game. Progress on such projects go in here too.
The intended audience is limited right now to one person here, me. Everything else is bonus.
In this blog the aim is to record findings, tutorials and other developments in my understanding of interactive and non-interactive 3D development.
Who knows, I may even make a game. Progress on such projects go in here too.
The intended audience is limited right now to one person here, me. Everything else is bonus.
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