Liveaction commercials for the early SNK fighter Fatal Fury.
http://www.gametrailers.com/player/usermovies/349397.html
Nostalgia and some interesting body references.
Navigatorhat 3D
Adventures in 3D with Navigatorhat
Tuesday, 7 September 2010
Sunday, 22 August 2010
Saturday, 21 August 2010
Useful Links 2
For modeling (open-source or free of charge)
Caligari trueSpace - http://www.caligari.com/downloads.html (a complete modeling, texturing, animating, rendering, and 3D collaboration tool, used by everyone from 3D enthusiasts to illustrators, researchers to teachers, architects to design engineers, and more.)
gMax - http://www.turbosquid.com/gmax (based on Discreet's 3ds Max application used by professional computer graphics artist Tools and features rarely used or completely unrelated to creating 3D game models were removed (most if not all of the more complex rendering, materials, shaders, physics simulation, and some of the more advanced geometry tools, plus the rendering engine), leaving the core modeling, texturing, and basic animation rigging and keyframing capabilities. In 2005, the software was discontinued)
>> | Anonymous 08/20/10(Fri)21:11 No.140372For modeling (open-source or free of charge) |
>> | Anonymous 08/20/10(Fri)21:16 No.140373For modeling (open-source or free of charge) |
Useful Links- 3D Resources
Free 3D resources:
http://sketchup.google.com/3dwarehouse/
http://e2-productions.com/repository/index.php
http://www.katorlegaz.com/3d_models/
http://www.blendermodels.org/
http://www-graphics.stanford.edu/data/3Dscanrep/
http://www.cc.gatech.edu/projects/large_models/
http://shapes.aim-at-shape.net/
http://3dsmodels.com/
http://www.cgsellers.com/
http://www.3d-buffet.com//
http://sketchup.google.com/3dwarehouse/
http://e2-productions.com/repository/index.php
http://www.katorlegaz.com/3d_models/
http://www.blendermodels.org/
http://www-graphics.stanford.edu/data/3Dscanrep/
http://www.cc.gatech.edu/projects/large_models/
http://shapes.aim-at-shape.net/
http://3dsmodels.com/
http://www.cgsellers.com/
http://www.3d-buffet.com//
Monday, 16 August 2010
Cel Shading - Blender Maid-san
http://blenderartists.org/forum/showthread.php?t=95491
http://blenderartists.org/forum/showthread.php?p=1235361
http://blenderartists.org/forum/showthread.php?p=1235361
Wednesday, 11 August 2010
PROJECT 2.5D FIGHTER - collision detection
Research in to how to handle collision detection in a 3D environment yet keeping the feel of a 2D fighter.
---
Capcom opted to change to a 2D-style of hit-box collision detection at a very late stage of the development of SF4.
Links:
http://www.destructoid.com/sfiv-s-3d-polygons-could-have-ruined-hit-detection-172084.phtml
http://www.eventhubs.com/news/2010/may/19/hit-box-information-super-street-fighter-4/
http://www.eventhubs.com/images/2010/may/19/visual-guide-understanding-super-street-fighter-4s-hit-box-data/
SSF4 hitbox data in action: http://www.youtube.com/watch?v=IFluH4JLMl0
--
Central Project Blog Hub: http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter.html
PROJECT 2.5D FIGHTER
The goal of this project of mine is to try and create a basic fighting game that works primarily in a 2D plane but is built and run in 3D. A key example of the concept in action would be the current Capcom Street Fighter 4 series. It is also worth mentioning that this is a project I've been wanting to go through with since I first started at university some years ago.
This is the central hub blog post which should contain url links to all the Project-related blog posts from here on in (and those posts should url link to here as well).
Blog links:
http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter-collision-detection.html
This is the central hub blog post which should contain url links to all the Project-related blog posts from here on in (and those posts should url link to here as well).
Blog links:
http://navigatorhat3d.blogspot.com/2010/08/project-25d-fighter-collision-detection.html
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